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3DNature Components page
This page contains links to download different components that users have created for different versions of VNS
and WCS
Terraffectors
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Crevasse Author: Jason Jones Program: WCS6 |
Crevasse Field w/ multiple fissures |
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Railway Line Author: Katy Appleton Program: VNS |
Railway line, standard UK gauge of 4' 8.5" (1.435m). Includes sleepers, pink-beige ballast, and dark tracks, as layered procedural textures. |
Terrain Generators
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Block Steps Author: Chris Hanson Program: WCS6 |
Blocky terracced plateaus of varying height. |
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Hills and Mountains Author: Chris Hanson Program: WCS6 |
Modified from Adam Hauldren's Distant Range
100Km square section of terrain.
Patches of mountains interspersed with rolling hills. Very convincing variety.
Good for shots as is, or used to generate a tile of terrain for re-importing at a useful position to create "filler" terrain for the background of a scene. |
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Square Steps Author: Chris Hanson Program: WCS6 |
Perfectly square repeating tiles of terraced plateaus of varying height. |
Ecosystems
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Arable 1 Author: Katy Appleton Program: WCS6 |
Ploughed field texture. |
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Arable 2 Author: Katy Appleton Program: WCS6 |
Texture simulating the first flush of a spring crop, speckled pale green over brown soil. Slight striping in one direction, but not pronounced furrows. |
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Arable 3 Author: Katy Appleton Program: WCS6 |
Simple fractal noise texture of greens representing a dense young crop. |
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Boreal Zone Author: Scott Cherba Program: WCS5 |
Boreal Zone plant community: Grand Canyon >2400m |
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Bright Angel Shale Author: Scott Cherba Program: WCS5 |
Bright Angel Shale (540 mya). Mud flat deposits along sea with fossils. |
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Coconino Sandstone Author: Scott Cherba Program: WCS5 |
Cococino Sandstone (270 mya). Cross-bedded sand dunes of vast dune sea along coast during Permian time. |
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Colorado River Riparian Zone Author: Scott Cherba Program: WCS5 |
Colorado River Riparian Zone plant community: Grand Canyon Overstory: cottonwood, sycamore, should have willow Understory: grass, weed, fern. |
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Grassland Author: Katy Appleton Program: WCS6 |
Basic, non-uniformly blotchy grassland texture for pasture etc. |
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Hermit Shale Author: Scott Cherba Program: WCS5 |
Hermit Shale (280 mya) and Supai Group (300 mya). Semiarid environment; deltaic deposits. |
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Kaibab Limestone Author: Scott Cherba Program: WCS5 |
Kaibab (250 mya) and Toroweap (260 mya) Limestones. Deposited in warm shallow sea during Permian time. Fossiliferous. |
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Lower Sonoran Zone Author: Scott Cherba Program: WCS5 |
Lower Sonoran Zone plant community: Grand Canyon <1200m Overstory: needs acacia, mesquite, ocotillo Understory: cacti (needs more), 'bush'; needs creosote and brittlebush Dark brown diffuse color element to match Tapeats Sandstone |
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Ploughed Author: Katy Appleton Program: WCS6 |
Ploughed field; bump-mapped. 1m furrow width. |
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Redwall Limestone Author: Scott Cherba Program: WCS5 |
Redwall (335 mya), Temple Butte (375 mya), and Muav (530 mya)Limestones. Gray fossiliferous limestones stained red from oxides washed down from Hermit and Supai above. |
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Tapeats Sandstone Author: Scott Cherba Program: WCS5 |
Tapeats Sandstone (550 mya). Sandy beach deposits from a time before land plants when trilobites crawled around. Lies on irregularly eroded surface of Vishu Group. |
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Transition Zone Author: Scott Cherba Program: WCS5 |
Transition Zone plant community: Grand Canyon 2300-2400m Overstory: Ponderosa pine, lodgepole pine substituted for ponderosa; needs more ponderosa pine Understory: oak, aspen, fir; needs more oak, white fir, fern, and scraggly sticks-o-trees you usually find there. |
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Upper Sonoran-Pinyon Zone Author: Scott Cherba Program: WCS5 |
Upper Sonoran Zone-Pinyon subdivision plant community: Grand Canyon 2100-2300m Overstory: pinyon pine, juniper Understory: oak, grass, 'desert bush'; needs real desert scrub and more oak |
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Vishnu Group Author: Scott Cherba Program: WCS5 |
Vishnu Group and Zoroaster Granite (>1.7 bya). Vishu is metamorphosed sediments from very old sea before any life showed its cilia |
Environments
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Cartographic 1 Author: Hans van der Maarel Program: WCS6 |
Colors, defined by ecosystems, are used to indicate elevation. |
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Panoramic Environment Author: Hans van der Maarel Program: WCS6 |
Colors, defined by ecosystems, are used to indicate elevation. |
Ground Effects
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Cool Elevation Shader Author: Hans van der Maarel Program: WCS6 |
Uses a slope-driven texture with 2 colors, both elevation driven. |
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NighbertClassicElevGrad Author: Jeff Nighbert Program: WCS6 |
Classic Elevation Gradient created by Jeffery S. Nighbert and used on many Bureau of Land Management maps. |
Snow Effects
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Glacial Snow Author: Teri Smoot Program: WCS6 |
Glacial (or otherwise) Snow. Textured and picks up sun effects and shadow effects well (render at different times of day to see). |
Lakes
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Animated Lake Author: Sam Bowling Program: WCS6 |
Lake with animated waves. |
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Grinnell Lake Author: Teri Smoot Program: WCS6 |
Mountain Lake with Lots of glacial content. Also, water material driver set to have more dirt in water where shallow (see left side of thumbnail). No waves. |
Atmospheres
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Underwater Blue Haze Author: Chris Hanson Program: WCS6 |
Aqua-blue haze with filter set to simulate underwater Red-Green absorption. |
Celestial Objects
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Pastoral Sunset Sun Author: Chris Hanson Program: WCS6 |
Golden orb, perfectly matched for use with Pastoral Sunset Sky component. |
Cloud Models
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Norfolk Cirrus Author: Katy Appleton Program: WCS6 |
Simple, high-altitude streaks. Thumbnail shows Norfolk fluffy cumulus beneath. |
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Norfolk Fluffy Cumulus Author: Katy Appleton Program: WCS6 |
Remapped turbulence makes for summery, fluffy clouds. Streaks visible above are Norfolk Cirrus component. |
Skies
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Pastoral Sunset Sky Author: Chris Hanson Program: WCS6 |
Created from colors sampled from a sunset in a rural area. |
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Stratosphere Author: Chris Hanson Program: WCS6 |
Created from photos taken out of an airliner window at 39000 feet. |
Lights
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High Pressure Sodium Author: Chris Hanson Program: WCS6 |
Frequently used as streetlights, multichromatic emission, peachy-orange color. |
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Low Pressure Sodium Author: Chris Hanson Program: WCS6 |
Frequently used as streetlights, monochromatic emission at around 589nm, yellow color. |
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Underwater Sun Author: Don Vinson Program: WCS6 |
Light with texture on Intensity to simulate wavering patterns caused by waves on surface. |
3D Materials
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Foot Bridge Planks Author: Adam Hauldren Program: WCS6 |
Wooden planking Procedural texturing only - two layers of fractal noise, one for the grain, one for the knots. |
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Hardwood Trunk Author: Gary Huber Program: WCS6 |
Bump mapping gives the illusion of rough bark. |
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Leather Author: Adam hauldren Program: WCS6 |
Leather material. |
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Marble Author: Sam Bowling Program: WCS6 |
Simple marble procedural texture. |
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Stucco Author: Sam Bowling Program: WCS6 |
Simple stucco surface. |
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Tiled Roof Author: Adam Hauldren Program: WCS6 |
Bricks texture used to give the impression of roof tiles. |
3D Objects
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17 Unit Objects Author: David Kopp Program: WCS6 |
These are a bunch of basic 3D objects, perfect for creating simple things that you don't already have objects for. Default textures (plain white), all in single unit size. So if you want a 10m tall sphere, you just have to scale the sphere object to 10x what it is, or scale the cube to create a bunch of buildings without having to make vectors for walls. 17 different objects in all. |
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Arched Oriental Bridge Author: Chris Hanson Program: WCS6 |
Short oriental-style slightly arched planked garden bridge. (7m long) Red rails, four small lamps adorn the end posts of the railings. |
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Branch Line Station Author: Adam Hauldren Program: WCS6 |
Small branch line station building. Also suitable for use with retexturing as a woodman's hut or similar. |
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Detatched House Author: Adam Hauldren Program: WCS6 |
Large detached house. Complex rooflines, garage, etc. |
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Flat Oriental Bridge Author: Chris Hanson Program: WCS6 |
Short oriental-style flat planked garden bridge. (7m long) Red rails, four small lamps adorn the end posts of the railings. |
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Garage/Shed Author: Mike Mundy Program: WCS6 |
Small 7' tall shed or garage. |
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Industrial pipeline Author: Rick Lovel Program: WCS6 |
Industrial pipeline, 6 objects ( 1- 50m straight, 1- 100m straight, 4 connectors 5, 10,15, & 20 degree bends ) Created under contract by James Zack, donated by Rick Lovel |
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Japanese Pagoda Author: Chris Hanson Program: WCS6 |
Five-story Japanese-style pagoda with wrap-around porches, curving red roofs, golden corner roof detail and traditional spire. |
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Mailbox Author: Adam Hauldren Program: WCS6 |
American-style mailbox. |
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Old Truss Bridge Author: Mike Mundy Program: VNS |
Through-Truss Bridge. "Like Dinosaurs Kissing," say some lonely engineers. |
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Overhead Sign Author: Chris Hanson Program: WCS6 |
Overhead roadway sign with bitmap-textured text reading "3D Nature Next 3 Exits"
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Overhead Sign - Lit Author: Chris Hanson Program: WCS6 |
Overhead roadway sign with bitmap-textured text reading "3D Nature Next 3 Exits" |
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Replacement 3D Components Author: 3DNature Program: WCS6 |
Updated object files for those who have problems rendering or crashing with the Ball, Golf Bag & Clubs, or Hot Dog Stand components |
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Seven Flags Author: James A. Zack Program: WCS6 |
This is a series of 7 flags in various states of fluttering that can have any texture applied to the Flag material as long as it has a 2:1 aspect ratio (width-to-height). A primitive Canadian flag image is provided in the zip archive. You may want to adjust the translucency and luminosity parameters for the flag, as well as the materials for the pole and knob on top of it. These objects are royalty-free but may not be sold. O, Canada, our home and native land... |
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Street Light Author: Chris Hanson Program: WCS6 |
8.6m tall roadside streetlight. |
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Terrace House Author: Adam Hauldren Program: WCS6 |
Simple Terraced House of the sort found in the UK. |
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Traffic Light Author: Chris Hanson Program: WCS6 |
8.6m tall traffic light or stoplight, old style. |
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Two Story Duplexes (qty 4) Author: Mike Mundy Program: WCS6 |
Four components, each of one variation of a two-story block-like duplex building. |
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Wind Turbine Author: Don Vinson Program: WCS6 |
Wind turbine on 114m tall tower, facing Z axis. |
Walls
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Archaic Buildings (Pack 2) Author: Chris Hanson Program: VNS2 Cost: $30.00 |
The second in a series of Building Components, ten old English style buildings and structures ranging from one to four stories, made from VNS 2's Wall Components. A sample image of the buildings is available. These components are available for download for $5 each or together in this pack for $30. These buildings require VNS2. |
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Building Pack 1 Author: Chris Hanson Program: VNS2 Cost: $40.00 |
The first in a series of Building Components, ten office style buildings ranging from two to six stories, made from VNS 2's Wall Components. As a bonus, it includes an eleventh building, a generic night building with synthetic-looking random patterns of lit windows.
An sample image of the buildings is available
These components are available for download for $5 each or together in this pack for $40. These buildings require VNS2. |
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Fence Pack 1 Author: Chris Hanson Program: WCS6 Cost: $30.00 |
Nine Fence/Wall components in the first series of Fence Components. The ninth component (not pictured) is a two-rail variation of the split rail fence. A full-size image of the fences is available.
These components are available individually for $5 each or together in a pack for $30. |
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Guardrail - New Author: Chris Hanson Program: WCS6 |
Road Guardrail, starting 12" above vector, up to 30". Shiny new. |
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Guardrail - Rusty Author: Chris Hanson Program: WCS6 |
Road Guardrail, starting 12" above vector, up to 30". Splotchy rust. |
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Tank Pack 1 Author: Chris Hanson Program: VNS2 Cost: $20.00 |
Seven different tank/silo designs are included in the first Tank Pack, made from VNS 2's Wall Components. These components are designed for use in relative-to-vector mode, and will adapt to a variety of tank heights and diameters. A sample image of the components is available.
These components are available seperately for $5 each or together in this pack for $20. |
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Wall Pack 2 Author: Gary Huber Program: WCS6 Cost: $35.00 |
The second product in the Fence/Wall Pack series contains eighteen Wall components and six Materials, ready for any project. Usable in WCS 6 or VNS 2, these walls come in a variety of sizes from 3 foot to 10 foot, with various surface materials (sandstone block, cinderblock, fieldstone, granite, moss rock, textured block, brick, grimy brick, ivy-covered brick and vine-covered brick). Also included is one ten-foot tall cast concrete highway noise wall, with an abstract mountainous design.
A contact sheet of all the thumbnails is available.
These components cost $5 each or are available in this pack for $35.
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Coordinate Systems
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French Projections Author: Philippe Rapaport Program: VNS |
This contains a set of projections commonly used in France |
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German Coordinate Systems Author: Frank Weed Program: VNS |
Krassowskij Gauss Kruger Zone 4 and 5 and Bessel Gauss Kruger Zone 2-5. |
Post Processes
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Water Depth Bar Graph Author: Chris Hanson Program: WCS6 |
Animatable vertical bar graph at lower left of screen. |
Texture
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Camo Author: Chris Hanson Program: WCS6 |
Four-color camouflage made with four Fractal Noise elements and the Minimum Switch element. |
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Camouflage - Katy Author: Katy Appleton Program: WCS6 |
A camouflage texture component made by Katy Appleton |
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Caustics Author: Chris Hanson Program: WCS6 |
Simulate underwater caustics from surface waves. |
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Stained Glass Author: Katy Appleton Program: WCS6 |
The Stained Glass texture adds nice flair with lots of interesting color. Very nice on gothic-style windows in 3D Objects. |
Color Swatches Image
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Nacreous Author: Chris Hanson Program: WCS6 |
Colors from inside of beach shells. |
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ShellTones Author: Chris Hanson Program: WCS6 |
Colors from beach shells. |
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Sunset Fire Author: Chris Hanson Program: WCS6 |
All the fiery colors of a western sunset. |
© 2008 3D Nature, LLC
• 13195 West Chenango Ave, Morrison, CO USA 80465 • Phone: (303) 659-4028 • FAX: (303) 904-9533
We make World Construction Set, Visual Nature Studio, Scene Express and NatureView Express software for 3D Landscape and Terrain Visualization, Rendering and Animation.
Used around the world for Land Planning, Landscape Architecture, Civil Engineering, Cartography, Forestry and Resource Management, Historical and Archaeological Recreation and Golf Course Design.
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